<?xml version='1.0'?>

<gl_extension name="GLES_NV_viewport_array" reg_no="202">
	<tokens>
		<token name="GL_SCISSOR_BOX_NV" value="0x0C10"/>
		<token name="GL_VIEWPORT_NV" value="0x0BA2"/>
		<token name="GL_DEPTH_RANGE_NV" value="0x0B70"/>
		<token name="GL_SCISSOR_TEST_NV" value="0x0C11"/>
		<token name="GL_MAX_VIEWPORTS_NV" value="0x825B"/>
		<token name="GL_VIEWPORT_SUBPIXEL_BITS_NV" value="0x825C"/>
		<token name="GL_VIEWPORT_BOUNDS_RANGE_NV" value="0x825D"/>
		<token name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV" value="0x825F"/>
	</tokens>

	<functions>
		<function name="glViewportArrayvNV" return="void">
			<params>
				<param type="GLuint" name="first"/>
				<param type="GLsizei" name="count"/>
				<param type="GLfloat const *" name="v"/>
			</params>
		</function>
		<function name="glViewportIndexedfNV" return="void">
			<params>
				<param type="GLuint" name="index"/>
				<param type="GLfloat" name="x"/>
				<param type="GLfloat" name="y"/>
				<param type="GLfloat" name="w"/>
				<param type="GLfloat" name="h"/>
			</params>
		</function>
		<function name="glViewportIndexedfvNV" return="void">
			<params>
				<param type="GLuint" name="index"/>
				<param type="GLfloat const *" name="v"/>
			</params>
		</function>
		<function name="glScissorArrayvNV" return="void">
			<params>
				<param type="GLuint" name="first"/>
				<param type="GLsizei" name="count"/>
				<param type="GLint const *" name="v"/>
			</params>
		</function>
		<function name="glScissorIndexedNV" return="void">
			<params>
				<param type="GLuint" name="index"/>
				<param type="GLint" name="left"/>
				<param type="GLint" name="bottom"/>
				<param type="GLsizei" name="width"/>
				<param type="GLsizei" name="height"/>
			</params>
		</function>
		<function name="glScissorIndexedvNV" return="void">
			<params>
				<param type="GLuint" name="index"/>
				<param type="GLint const *" name="v"/>
			</params>
		</function>
		<function name="glDepthRangeArrayfvNV" return="void">
			<params>
				<param type="GLuint" name="first"/>
				<param type="GLsizei" name="count"/>
				<param type="GLfloat const *" name="v"/>
			</params>
		</function>
		<function name="glDepthRangeIndexedfNV" return="void">
			<params>
				<param type="GLuint" name="index"/>
				<param type="GLfloat" name="n"/>
				<param type="GLfloat" name="f"/>
			</params>
		</function>
		<function name="glGetFloati_vNV" return="void">
			<params>
				<param type="GLenum" name="target"/>
				<param type="GLuint" name="index"/>
				<param type="GLfloat*" name="data"/>
			</params>
		</function>
		<function name="glEnableiNV" return="void">
			<params>
				<param type="GLenum" name="target"/>
				<param type="GLuint" name="index"/>
			</params>
		</function>
		<function name="glDisableiNV" return="void">
			<params>
				<param type="GLenum" name="target"/>
				<param type="GLuint" name="index"/>
			</params>
		</function>
		<function name="glIsEnablediNV" return="GLboolean">
			<params>
				<param type="GLenum" name="target"/>
				<param type="GLuint" name="index"/>
			</params>
		</function>
	</functions>
</gl_extension>
